| Games - Other |
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Please note that
games not suitable for the other categories will find their
way here. Indeed if you have games that you wish to add then
please email us.
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| Connected |
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Connected is a central area that provides links to obtain
further information on subjects contained in Scouting Resources.
From here you can go on to websites related to your area of
interest, pick up some further reading in related books and
jot down some contact addresses.
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| Quick Links |
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| Downloads |
Darren Dowling
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| Other Games |
Darren Dowling
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This
is a Hat
Equipment: An object
Description:The leader
starts by holding the object and saying "This is a
Hat" miming what they have described. The object is
passed to someone else who must mime and describe another
use for it, e.g. "This is a cricket bat". Play
continues until players run out of ideas.
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Clapometer
Equipment: None
Description:The leader
asks everyone to clap when the they do. The leader holds
their hands above their head and makes obvious claps although
sometimes they stop short of actually clapping.
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Pip,
Pop
Equipment: None
Description:The leader
turns to a player and says 'Pip'. The player must then say
the opposite, 'Pop'. If the leader says 'Pop' the player
must say 'Pip'. The leader gradually increases the difficulty
by saying things like 'Pip Pip, Pop, Pop, Pip' to which
the answer is 'Pop, Pop, Pip, Pip, Pop'.
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Balance
Equipment: None
Description:Each
player finds a space and balances on one leg. Then all the
players shut their eyes tightly and try to balance for one
minute.
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Chatterbox
Equipment: None
Description:Two players
face each other and start talking about a different subject
as fast as they can. No gestures or physical contact is
allowed. The first player to either stop talking or burst
out laughing loses.
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Agile
Equipment: Chair,
Matchbox
Description:The player
sits on a chair and the matchbox is placed on its end behind
one of the chair legs. The player must try to pick up the
box in their teeth without leaving the chair. If they fall
off the chair or touch the ground they have failed.
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Wall
Ball
Equipment: Wall,
ball
Description:Players
are numbered. Number 1 kicks the ball at the wall. When
it bounces off player 2 must kick the ball at the wall and
so on. If a player fails to hit the wall or takes more than
one kick they lose a life. Play continues until only 1 player
is left.
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Potato
Equipment: None
Description:Players
close their eyes and walk around very slowly. Whenever they
bump into another player they whisper 'Sorry' and carry
on. The leader chooses one of the players. Whenever this
player bumps into someone they whisper 'Potato' and the
player who was bumped into must open their eyes and site
out. Play continues until only one player is left.
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Hot
and Cold Clapping
Equipment: none
Description:One player
goes out of the room while the remaining players come up
with a simple task for them to do (e.g. open a book). The
player returns and tries to perform the task (they do not
know what it is !). The other players clap louder and faster
the closer the player is to performing the task. As the
player moves further from the task they clap slowly and
quietly until the task is completed.
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Halt!
Equipment: None
Description:Players
are split into pairs. Two players stand back to back and
one calls out "Start!". The players begin to walk
away from each other slowly. After a few steps the first
player calls out "Halt!" and they stop and face
each other. The second player then says how many steps they
think it would take them to reach their opponent. The opponent
comes up with a lower figure if they think they can do it
in less or must say "Prove it!". The two players
continue the auction like 'banter' until one says "Prove
it!". The player who has to prove it must stride towards
the other player without a run-up in the quoted number or
less. If they manage it they win, else they lose the round.
Continue play with other pairs. The winners can go on to
play other winners and so on.
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Gerneying
Equipment: Sheet
of newspaper
Description:Cut a hole in the centre
of the sheet. Players take it in turns to put their head
through the hole and gerney. To gerney they simply pull
many different funny faces as they can in a set amount of
time. The audience reaction determines their score
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