| Ideabase: Swiss System |
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The Ideabase is a collection of good ideas covering all manner
of subjects.
These ideas have been tried and tested 'in the field' at
the 9th Barking & Dagenham Scout group and have proven
useful to the leaders and scouts at the group.
The ideas presented here are those that fall into the general
'bright idea', "hey how about..." category. Be sure
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If you have any particularly original ideas that would benefit
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Darren Dowling
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| Swiss Perfect |
Darren Dowling
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Swiss Perfect is a piece of software for Windows that helps
you to organise and run most competitions. It can cope with
several tournament systems including round robins, simple
leagues, swiss systems and more. It can cope with a wide variety
of rules and scoring methods.
Although intended for chess tournaments it can be used to
keep track of other types too, like football leagues. You
wont be able to live without it once you have used it in your
competitions.
It is available for a free trial download at:
www.swissperfect.com
The website and program has good documentation and the program
is quite simple to use. However if you are having any problems
or need any advice in using it in your Scouting work feel
free to contact us.
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| What is the Swiss System? |
Darren Dowling
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In short it is a system where the top players play other
top players. i.e. every player plays against opponents of
a similar skill level. It has a great advantage in that you
can play with a large number of people and decide a winner
(fairly) in a limited number of rounds (e.g. if you have 50
players you only really need about 7 or 8 rounds to determine
a winner.). It also means that people are playing against
other people of a similar skill level and will not be massively
outclassed. The use of a tie break method is advised in most
circumstances. The most commonly used is the Median Buckholtz
(this is the sum of all your opponents scores, ignoring the
highest and lowest scoring opponent). If this is high it means
you were playing against quality players and so you did better
to achieve the score you did than someone with a lower tiebreak
score.
Details on the Swiss System and tiebreaks can be found at:
www.swissperfect.com/faq.htm
www.swissperfect.com/handbook/tiebreak.htm
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| What are the advantages
of the Swiss System? |
Darren Dowling
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Firstly you can deal with a large number of people in a short
amount of time. The mathematical theory behind it says you
need something like 1.3 x log2(n) rounds where n is the number
of people/teams taking part. For 50 people this works out
at 7 or 8 rounds!
Secondly, you play a set number of rounds. You wont need
any more or any less than this. This means you can plan your
day and your time more effectively.
Thirdly, everyone plays the same number of rounds. If there
is an odd number some people may get a bye (miss a game but
get a point for it) but otherwise everyone plays the same
number of games.
Fourthly, it is a fair system. There is no random element
involved in the setup (like when you have to put teams into
leagues) and the winner is decided objectively (the score
can be checked by anyone and can be kept track of throughout
the day and displayed if required)
Fifthly, the tiebreak method allows you to see just who the
better player is on the day and to decide between those with
similar scores in an easy but fair manner.
Sixthly, it's actually quite simple. I have had Cubs (with
help) and Scouts (alone after a few rounds with help) run
it themselves. You can do it with a bit of card and a pen
for each player and 1 minute of checking after each round.
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| Nah..I still want to do
a Round Robin |
Darren Dowling
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Why? They take ages to run and are not fair...
Still interested? Sigh.. ok...
There is a dead easy way to arrange the matches for a league
(using the example of a football tournament here).
Say you have n teams. If n is odd then draw an n sided polygon
(a shape like a triangle, pentagon etc with all straight sides).
Then just label each vertex (corner) with a team. Draw horizontal
lines matching the teams up (one team will be on its own and
wont be playing this round).
To generate the next round simply rotate the team names round
one corner clockwise. Then the horizontal lines tell you who
is playing who.
Repeat until you get back to the starting position.
Simple!
If n is even do the same but make sure the polygon has an
ODD number of sides. Then put the last team in the MIDDLE
of the polygon and KEEP them there (matching up with the team
that would have missed out had n been odd).
Confused still? No worries. There is an excellent description
at :
mathforum.org/library/drmath/view/54715.html
You can also download some ready made shapes which also tell
you how many games it will take to finish the league:
League
Organisation Sheet
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