Programs
The list on the left is by no means the only camps/programs our group or myself have had for the past few years. For instance in the year 2000 we went camping no less than 9 times during the year, including a week camp. If you want details of ALL the programs please contact us.
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Why do we need programs?   Pack Programs
Camp Programs   Troop Programs

Why do we need programs?
Darren Dowling

Constructing a program is a very important part of your job as a leader.

  • It gives a theme and structure to your pack night or activity.
  • It allows it to be planned in detail.
  • It allows you to keep to any time schedules you may have.
  • It lets other leaders know what is going on.
  • You can see at a glance what materials or resources you may need and can prepare them.
  • It ensures that you achieve your aims for that night or activity

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Camp Programs
Darren Dowling

Planning & constructing a good camp program is an art in itself. Even experienced leaders sometimes find it a challenge to come up with a brand new program for each camp. It's not just a matter of thinking about what you are going to do at camp, although obviously it would help if you have already thought about this part long and hard! Even once you have the details of the activities you have to think carefully about how you arrange the times. Have you given yourself enough time for lunch? How long will it take to make those full size catapults?

Another problem is trying to fit in your chosen theme. I am assuming you actually have a theme for your camp. I strongly suggest that this should be the case for most cub camps. It helps to keep the cubs interest and a sense of continuity going. It should also be a catalyst for ideas on activities, menus and the like.

This section has some of the programs that I and the leaders I work with have actually used over the past few years. Other programs are available on request.

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Pack Programs
Darren Dowling

Knot

Cub Programme Front Page

A program? Program? What's that? A program is the thing that we spend ages preparing and then completely ignore on the night! We normally 'publish' a programme either side of a laminated sheet (cubs+coffee+programme = soggy mess) that shows what we are doing for the next 3 months. Our programme follows a set layout as regards times. We meet for two hours and try to make sure that the Cubs get a good mix of games and 'work'.

6:30 Flag/Inspection/Subs
6:40 Game
7:00 Work hour/drink
8:00 Game
8:25 Sixes/Notices/Flag Down/Dismiss

[this is the latest version, we used to run game, work, game, work but a few years ago the cubs got used to working through in one session. Done correctly this should not present a problem and they should not notice how much 'work' they are doing.]

Next to this will be published the details for that particular week. For example:

Home Safety
Handcraft/Artist

Flexibility and Detail
Now this is a very vague program and here is where you need to be careful. The leaders in our group (claim they) are experienced and we tend to either prepare the Pack Night in detail beforehand and prepare all the work, or make it up as we go along on the night.

Our 'program' is really just a reminder to ourselves on what we are supposed to be doing that night. Details are discussed and noted but are not wrote down in the program. I believe that a program needs to be very flexible. This is where it becomes difficult. How do you 'stick to the program' whilst being flexible?

You have to be prepared to change at a moments notice. Perhaps the game is unsuitable, perhaps Akela forget to bring the spoons in for the Handcraft, perhaps Baggy couldn't print out the maps for the competition. A million and one things can, and will, go wrong.

Have a backup plan. Always be ready with some Scouting 'work' that can be picked up at a moments notice. For instance...if we have a few minutes to spare and the Cubs need to do 'some work' as opposed to a game I might whip out our ropes and do a 5 minute knotting session.

It would be next to impossible for someone to walk in and take over the Pack Night by following our program. Sure it has the times there but it doesn't tell you what to do! Only the work is alluded to...the games to be played are not mentioned at all!

This can be a dangerous thing. Our program only works in our Pack because the leaders are experienced, communicate well and get on with each other. Any problems regarding the program or what the cubs are learning can be solved on the spot or over a drink or two.

In other Packs it can be vital that a clear detailed program is laid out for people to follow. This must include details of the work and games, where they can be found (e.g. books and page numbers), equipment needed and any special notes. It must be idiot-proof. Any sensible adult (not even a leader) must be able to pick up the program and run the Pack night if needed.

Games

Knot

Games List Front Page

I tend to make a lot of the games and work up....I just create and improvise on the day. This is difficult to do if you do not have previous experience of the activity. How can you make up a knotting game on the spot if you don't know any knots? Or indeed if you have not played any sort of knotting game before?

The games are often decided upon on the Pack Night. I used to have a browse through some games books or on the net and pick out 5 or so new games that we have not played before. Some will be skills based (to help with some 'Scouting' work), others will be just plain fun. However now I tend to have a large list of all the games know, like and some new ones printed out (about 50 or so on the sheet) and I let the Sixers or the cubs choose which game they want to play that night and cross it off. They cannot play the same game twice without going through the sheet so this stops all the 'football every week' problems and they end up playing almost all the games on the sheet anyway but they think they are getting a 'choice' each week.

However there are times when none of these are used. You have to be able to play it by ear on the night. If they are getting rowdy a quiet game may help. Then again a very active game might help them to let off steam and tire themselves out.

I tend to mix the games between quiet and active. Many of them introduce 'work' into the equation. E.g. some mini-pioneering, a knot race, a challenge of some sort, a mapping relay. The Cubs do not see this as work at all if it is handled the right way, and if they get used to it. This means they are effectively 'working' almost all night. In fact..if presented in the right way almost anything can be included as a 'game'.

I almost always start with an active game. The last 5 minutes of the night it has now become popular to play a simple 'if the ball touches you, you lose a life' game. This involves them running around like headless chickens and me chasing them. Very tiring but they enjoy it and it seems to help to 'quieten' them down for Grand Howl and Flag at the end.

Work
We now work in one main session. This mayl involve some general 'progressive' badgework or it will focus on an activity badge or two. This should mean that the cubs are not only regularly advancing their general knowledge of scouting but are also getting to do all of the stuff that interests them.

As mentioned above the times and sessions are not absolute. There have been nights we did little but play games. There have also been nights when the cubs worked steadily on something for more than an hour (because they wanted to and didn't notice the time...not because they were forced to or it was a particularly lengthy piece!). In addition much of the 'game' time is taken up with Scouting work whether they realize it or not.

You have to be flexible and sensible again. Sometimes the work will be very informal and rowdy. However...I mainly make sure that they work quietly, sitting down and concentrating.

Don't be afraid to mix and match work, or even to 'double up'. We often work on our safety badges (personal, home and road)...all three at the same time. There are many overlaps and it is sensible to do all three at around the same time. You simply have a safety theme.

I personally try to ensure that there is always an element of 'traditional Scouting' each night....By that I mean things like map, compass, knots and so forth. It is important to practice these and not to get completely sidetracked by other items and interests. These also tend to be the skills that need regular work or else the standard slips.

For both sessions you can run multiple bases if you have the help. We once covered Computing, Cook and First Aid over a 9 week period with 3 sixes rotating each week. This also tends to keep them fresh and interested but still ensures that they improve and work hard over a short period.

In Autumn 2005 we had 3 bases each night, for 3 nights in a row, then switching to another 3 for the next 3 weeks. These were map, compass, first aid, knots, carry a message, pack a rucksack, country code, tracking signs, nature, flags, sign language, IT badge, cooking.

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Troop Programs
Darren Dowling

Knot

Scout Programme Front Page

Troop programs in our Troop tend to follow the same sort of timetable used by the cubs (not surprising as the cub leaders ARE the scout leaders as well. This is not really a problem and it works very well in our group. Akela is also a Scout Leader in a nearby district, I am a District Scout Leader too and our GSL has a wealth of experience with both cubs and scouts, quite apart from our other assistant leaders).

8:00 Inspection/Subs
8:05 Award Work
8:35 Flag
8:40 Game (Bulldog) / Drink
9:10 Proficiency Badge Work
9:35 Game (Cricket)
9:50 Patrols/Notices/Flag Down/Dismiss

[you may note that in our group the times for Scouts and Cubs overlap. This has been the case since 2001 due to the Church changing the agreement with the group regarding hall hire. We are lucky enough to have a large hall and a small hall next door. The beavers meet from 6:30 to 8:00 in the small hall, the cubs from 6:30 to 8:30 in the large hall, the scouts from 8 to 8:30 in the small and then back into the big hall at 8:30 when the cubs have gone. This means that Akela takes the Scouts from 8 to 8:30 in the small hall while I finish Cubs, at other times the leaders all muck in together.]

Next to this will be published the details for that particular week. For example:

First Aid
Cooking

Flexibility and Detail
Now this is a very vague program and here is where you need to be careful. The Troop night program is decided upon by the patrol leaders under the guidance of the leaders (we normally have a program meeting with the PL's every 3 months or so). We meet up for a meal and a drink and they decide what games and what work they want to do, asking appropriate questions and after talking with the leaders about what needs to be done and the upcoming competitions. However the leaders still have a great deal of control as much of the basic 'progressive' work may well end up being decided upon by the leaders themselves although this is normally solved at the program meetings.

Games

Knot

Games List Front Page

The scouts plan and run their own games (in theory...). The pl's decided upon a list of games and the leaders distribute these across the program being it is printed and handed out. Each week we have a duty patrol who are responsible for collecting subs, flag, running the games etc. They are not allowed to play the same game more than once (per program set) and similar games are not allowed either (no consecutive crab football, football, table football...they are spread out across the program).

It is not unknown however for the leaders to step in and run a game (either because they have been asked by the scouts or because of poor behaviour or some other problem.

Work
The main outlines of the work is decided upon in the PL's program meeting. They are encouraged to pick out a few activity badges to work on and perhaps some main themes. They have to bear in mind upcoming competitions that may need some practice work. Much of the detail is left to the leaders though as they tend to be the ones that 'deliver' this part of the program.

Other Elements
Another 'tradition' that has arisen from these program meetings is trips out. Back at the end of 2001 one the of PL's said "why cant we go to Southend for a night?", and our leaders being proper scout leaders all replied simultaneously "no problem, you sort it out then!". With a little help she duly did and planned and executed a very enjoyable trip. This then followed through the other PL's and apl's and over the course of a year or so they planned and completed: Southend trip, bowling night, duxford trip, tower of London trip, ice skating and Southend trip (different PL).

This is now a common part of their program planning. Indeed we have a problem fitting all these dates and activties in that they want to organise. They also plan and run extra camps. A list of the events my Troop has attended is available here.

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