INTRODUCTION
Welcome to the wonderful world of SKITS!
You have in your hands a modest collection
of Cub Scout skits found in Pow Wow books collected over
the years by Jean Poulton of the Eagle District, Otetiana
Council, BSA. I would like to thank Jean for allowing me
to use her collection as a resource; I found there many
more skits than I imagined, including only one duplication.
Further research proved unnecessary. Thanks Jean!
Since none of this material is original,
I have included a footnote to each skit identifying the
source I used. This does not mean I have avoided editorial
responsibility. Rather, I have attempted to impose a consistent
style on the many and varied styles one finds in Pow Wow
books that span 5 councils and 15 years. At the same time,
since I have not substantially altered any of the skits,
I am also not responsible for their content, should it offend.
I, personally, found nothing offensive, save for multiple
skits revolving around Christmas and Santa Claus, to the
exclusion of other faiths. I would welcome any material
which would enable me to present a more balanced collection.
The skits themselves are preceded by a fine
summary of general information from the Greater Cleveland
Council’s 1993 Pow Wow. Several other Pow Wows touched on
skit basics, make-up, props, etc., but none so thoroughly
nor so timely as Greater Cleveland Council’s 1993 effort.
My primary change was removal of references to a local theatrical
supply house; you’re on your own here, as I have no idea
where this collection of skits may go!
The skits are grouped by type, with a brief
introduction to each section describing the skits and discussing
some ideas for making each type of skit work on stage. Each
skit specifies the cast or characters required, any props
needed, and the setting, if required to understand the skit.
Dialog is found directly to the right of the character’s
name. Stage directions are in parenthesis. Those specific
to a character’s lines are included with those lines. Stage
directions that apply to all or several characters are separated
from the dialog. In some skits, dialog and stage directions
are side-by-side, implying that the actions occur during
the dialog.
Broad margins and lots of open space are
provided for any notes you’d like to make. It’s not a bad
idea to start with "Let’s Make a Skit" on page
8, even if you plan to use an existing skit, just to make
sure you consider all of the elements necessary for a good
skit.
You see, it is up to you, the performers,
to do the skits your way, not my way or the original
author’s way. Customize, modify, alter to your heart’s content.
Just keep in mind that the ultimate goal of Cub Scouting
is to have fun. If a skit isn’t fun, change it!!
In my experience, once boys are old enough
to read, they enjoy reading skits, selecting the ones they
like best, and customizing them to fit their own senses
of humor. With younger boys, the Narrator skits work well.
They have no speaking parts, but require the boys to act
out or pantomime the story. Kids love this stuff! Hopefully,
you will, too.
Good Luck
Frank Bov
September 10, 1996
Back to Top
WELCOME
TO SKITS
In this age of Mario Brothers, Zelda, Princess
Toadstool, Dannon, Freddy Kruegger, Jason, Batman, Slimer,
Peter, Egon, the Hulkster, etc., the Cub Scouts are still
doing skits. Why? Is it because the adults enjoy watching
them? We’re sure this may be a small part but we hardly
think that is the main reason. Is it because the boys enjoy
doing them? Just ask a 9 year-old what he thinks about doing
a skit (He’d rather touch a girl.). Then watch his face
when his den completes a skit in front of the pack. The
picture is truly worth a thousand words.
The theater is one of man’s oldest art forms.
Through television and movies, we are exposed to it daily.
With all of those great actors out there and the characters
they play, why in the world would we want to have a young
boy stand in front of a group with props that are marginal
by today’s standards (at the very least) and expect them
to recite lines that someone else wrote for them?
Let’s look back at some time in each of
our lives. Perhaps "grade school," your class
was expected to do a play for one occasion or another. Of
course, there was a villain and a hero. Which one did you
want to be? And you weren’t picked for either one. You had
a rather small part, but you did a good job at it and in
the end, you shared in the applause that the audience gave
you. No matter how large or small the part. Remember the
feeling? And now it really doesn’t matter that you were
the sunflower, does it? You still feel the glow.
Recognition is one reason we do skits. There
is no better feeling for a boy than to hear applause of
the audience. Instant recognition, not up in front with
an adult receiving an award that he has completed on his
own. but recognition that he and a team of boys have worked
far on their own. This recognition is the only way that
we, as leaders, can get boys to do skits. Telling them that
they will like it afterwards (especially the first time)
won’t get a boy on stage.
So you have your den rehearse until you
feel like nothing will ever go right and you wonder why
you are even trying to get them to do a skit. Think a minute.
Why would you even try? IT IS a lot of work. Much easier
to tell the whole den to be sick the night of the pack meeting
right?
Maybe. But when you became a den leader,
you showed a commitment to the boys. And a commitment to
their mental development. Speaking in front of a group is
part of that development. So you are using a "tool"
by having them speak to other boys that they know (even
if it is in front of a group), and having them live a little
fantasy doing it, even if they can’t ride on an ant or fly
through the air. Boys love to fantasize. Just look at all
the things that they love that are based on fantasy.
So put away your Grecian formula and Lady
Clairol bottles. This section is designed to give you the
tools to have your boys put on successful skit. Some of
the skits may seem a little elaborate. Some of them are
very simple. Use your own creativity to turn them into whatever
you want! And then sit back and bask in the glow of the
applause. You deserve it; you helped them to do their best!
Many things have to be taken into consideration
when your den is going to present a skit. The age of your
boys has to be the first consideration. You can’t expect
a Wolf to do the same kind of a skit as a boy in a Webelos
den. In the same respect, the boys in a Webelos den would
feel silly doing a very simple skit, but they can be very
good in a skit that requires a lot of reading or memorizing.
Boys of Webelos age take a lot of pride in how much they
can memorize! You can also appeal to the helpfulness that
a Webelos boy has to offer. By doing a simple skit, he can
help teach the rest of the pack about an historical event,
even, if he has no other interest in it.
Next you have to look at where the skit
is scheduled during a pack meeting. Don’t do a serious skit
where the pack meeting is really rolling. Nor should you
try a humorous skit after a serious advancement ceremony.
It just won’t fit and might hurt the confidence of the boys.
If It doesn’t fit, get the schedule changed or do a different
skit. Also, keep in mind that a skit can be an opening,
a closing, or even a ceremony.
Figure out what kind of audience you have.
A skit that might go over good at a Blue and Gold dinner,
where there are many adults present might not be appropriate
at a pack meeting where there are more boys than adults.
You’ll be looking for maximum acceptance from the audience
(otherwise known as applause) to encourage your boys to
do another skit later. Boys in the other dens will also
be encouraged. They will look forward to getting their applause
next month when they do their skit.
Once you choose your skit, don’t be afraid
to alter it. Mold the skit to fit your use. Add characters,
rewrite the lines, add props – use all of your resources
to enhance the skit. These resources include the boys when
they are rehearsing. Sometimes they come up with an idea
that really seems to make the skit work better. This idea
may come about accidentally, through a blown line or a joke
that one of the boys makes about the skit. Don’t be restrained
by the printed material in front of you.
As a den leader, you will have to reassure
the boys that they are being laughed with, not laughed at.
Encourage the boys to improvise if there is a "blown
line" or if things are not going exactly as they were
planned. Make sure that they understand that skits do not
always have a rigid structure and there are many ways to
accomplish the same purpose. Remember that they will look
at a skit just as you do; if you take a skit in the good
humor it is intended, the boys will be more relax.
Plan your skits well in advance of when
they will be done. Don’t ever wait until the last den meeting
before a pack meeting. If the boys feel unprepared, they
will feel ill at ease and will be reluctant to participate
in future skits. At the same time, do not over rehearse.
Ten to fifteen minutes should be enough to introduce the
boys to their skit, assign parts, and run through it once.
At the next two den meetings, five to ten minutes should
be all that is devoted to "running through" the
skit.
A microphone can make a skit far more interesting.
There is nothing more boring for the audience than to sit
through a five minute skit without hearing anything. The
microphone can also be used to amplify sound effects that
would otherwise be useless at a pack meeting. If you don’t
have access to a microphone, or your boys are shy about
speaking up in front of a crowd, try recording the skit
and play it back on a "boom box" as the boys pantomime
the skit in front of the audience. When you do this, encourage
the boys to "lip-synch" with the tape.
WRITING A SKIT: Most skits come from
resources such as the Cub Scout Leader’s How-To Book,
Group Meeting Sparklers, the Cub Scout Magic Book,
or books found in the local library. While these are very
good sources, a den leader should not be limited by them,
Some of the best skits presented are original and written
by den leaders and their boys.
If you can not find anything from these
resources, try writing a skit from "scratch."
To get yourself going, make a list of all of these things
in columns:
SETTING CHARACTERS PROPS
seashore hippie Boy Scout garter
mountain mountain man dress
desert grandmother sink
city billy goat motorcycle
country mouse wig & purse
As you can see, some of these items are
related, others are not. You can add to this list over a
period of time. Just carry it with you and when something
comes to mind, jot it down on the list. When you are ready
to write the skit, pick out one setting, two characters
and two props. Use these as the basis for your skit, then
build on your ideas from there.
There are certain areas that should be avoided
when writing or presenting a skit for Cub Scouts. For obvious
reasons, you should avoid:
Racism Divorce Love Stories
Sexuality Profanity Unpatriotic themes
Gruesomeness Disrespect Physical Disabilities
Other things that may not be in good taste
may not be included in this list. As a general rule, if
it degrades a specific person or group of people, do not
use it. If you are in doubt as to how the theme will be
received, discard it.
PROPS and SCENERY: These are used
in many instances to create a "mood" or a setting.
Cub Scouts take great pleasure in helping create the things
that they will use in a skit, and in many cases, it will
help them to complete achievements, electives, or Webelos
activities. Ideas on scenery, masks and costumes can be
found in the Cub Scout Leader’s How-To Book, and
in the children’s section of the public library.
If you decide to include scenery and props
there are two ways you may decide to do it; by making them
as inexpensive as possible for use only once or twice, or
by spending a little more time and money to make them durable
enough to be used for many years.
When you decide to make inexpensive scenery
and props, paper bags, cardboard boxes, aluminum foil, yarn
and tempera paint go a long way. If you decide on more permanent
props and scenery, cloth, masonite, old paneling, papier
maché, and latex paints are good choices.
If you or a person in your pack is artistic,
you may want to make some backdrops of very basic scenes
on panels of cardboard or wood: A 3’x5’ panel is easy to
handle and store. Use 4 or 5 of these to create an interesting
backdrop. One scene that is versatile is an outdoor setting;
another is the inside of a log cabin. One indoor scene that
is very popular in skits is the inside of a store. You can
have the boys make this by saving labels from canned goods
and boxes. Cut the appropriate parts out and have them paste
them on the "shelves."
Whatever you choose, you will find that
your basement, attic, closets, and every nook and cranny
in your house will become a warehouse for these items. Once
you make them, you will find that there are many other skits
and situations that will make you happy that you have saved
them. Items that are available for use by other dens in
your pack should be added to a list in your Pack’s resource
library.
COSTUMES: Plastic garbage bags are
an economical source for costumes. Used with other materials,
you can make anything from a chef’s apron (white), to a
formal tuxedo (black with gold foil lapels).
Rummage sales are a good source of articles
of clothing that can be used for costumes and many other
items that can be used in a skit. Appliance stores are a
good source of cardboard boxes, which can be painted on
all four sides for a quick change of scenery. Don’t forget
about the "second hand" stores, such as The Salvation
Army, Volunteers of America and Goodwill Industries. Many
times they have some period clothing, wigs, jewelry, etc.,
that will make your skit more successful. Here again, it
is wise to watch for things that can be used at a later
date. Sometimes you will find something interesting enough
to build a skit around!
MAKEUP: When using makeup, remember
that boys like to pretend but they don’t want to look like
sissies. Here again we’d like to refer you to the Cub
Scout Leader’s How-To Book for ideas, with a few added
comments:
- When using makeup, make sure that you
let the boys know what it is; and (if you can) what it is
made of. An eight year old boy will delight in creating
a real Indian war face on himself (and his mother) with
his magic marker set if he does not understand that there
are only certain things that are used for makeup.
- If you use an eyebrow pencil or any kind
of readily available woman’s cosmetics, make sure that it
is not the "permanent" type.
- Tempera paint has been suggested for use
as make-up in the Cub Scout Leader’s How-To Book,
but we do not recommend its use except in an emergency,
because it starts to itch when it dries.
- Latex is used instead of spirit gum for
attaching beards and hair. It is readily available and easy
to remove. The solvents in rubber cement make it unacceptable
for this purpose.
- Makeup sticks are readily available in
many colors. You can find some in the party shops around
the city that are less expensive than the professional type
of sticks. These are usually easily removed, but a word
to the wise; check the package, and keep them in a cool
place.
- We don’t recommend using burnt cork, because
it is hard to remove, but if you must, be sure to use a
base of baby oil.
The white makeup that clowns use is easy
to make yourself and looks professional if you follow these
instructions:
You will need zinc oxide cream (sun block),
baby powder, vegetable shortening (like Crisco), and an
old sock (no holes!). Put some baby powder in the sock –
enough that when you. pat the sock, it comes through the
fabric. Put the sock aside, you’ll use it later. Mix the
zinc oxide cream with the baby powder until it is the consistency
of peanut butter. Add a little shortening to keep the makeup
from drying out. Using only the tips of your fingers, apply
the makeup to small sections of the face. Repeat until the
whole face is covered. The whole face will now be white
but look streaky. Smooth the makeup out by gently patting
(not rubbing) it with .your fingertips until it looks even.
Hold pour breath and close your eyes and lightly pat your
face with the sock filled with baby powder. This sets the
makeup so that it doesn’t rub off on everything. Finish
the face off with colored grease pencils purchased from
a hardware store.
Finally, watch for costume sales after Halloween.
The "paint on" and "stick on" costumes
are usually on sale for less than half price. You may not
want the particular face on the cover of the box, but the
materials will be useful for other costumes.
Whatever type of makeup you use, make sure
that you tell your boys that it will feel unnatural and
maybe a little uncomfortable, but it is all part of the
theater. Make sure that their discomfort is not due to an
allergic reaction.
Throughout this introduction, you have found
many references to the Cub Scout Leader’s How-To Book.
This is an excellent resource, and should be considered
a necessity when planning a skit, whether it is original
or taken from another resource.
Some closing thoughts: When your den is
planning a skit, make sure that you get some input from
the boys. For Cub Scouts, this input will come from their
enthusiasm about a particular skit that they have chosen
from the ideas you present to them They probably know better
what will be accepted by their peers, than you do. Let them
add their comments to the script if you feel that it will
enhance it.
REMEMBER: "If it’s not for the boy, it’s
for the birds."
Some boys are shy about performing. Try
to help them out by inspiring their imagination, complementing
their rehearsal performance, and, providing constructive
criticism when needed. Don’t expect them to be professional
actors, just encourage them to do their best.
We thoroughly hope that you enjoy this section
as much as we enjoyed putting it together. If you come across
a good skit, don’t hide them, but share them at next year’s
POW-WOW!
Greater Cleveland Council Pow Wow
1993
LET’S
MAKE UP A SKIT
Month:
Theme:
I. Plot:
II. Title:
III. Type of Characters: (puppets or
boys in costume)
IV. Length of time:
V. Staging: (lighting, special effects,
scenery)
VI. Characters:
VII. Location or setting of skit:
VIII. Problems to overcome:
IX. Obstacles:
X. Crisis:
XI. Ending:
XII. Does skit fit audience?
Long Rivers Council Pow Wow 1992
NARRATOR
SKITS and PANTOMIMES
These skits are ideal for younger boys,
since they rely on a NARRATOR to read the text while the
boys do the acting. The degree of acting varies widely,
from walking on stage carrying a sign (Do you Have a Cub
Scout Garden?) to performing complex pantomimes of the action
(The Reluctant Knight and the Magic Herb). Tiger Cubs or
Webelos, you should find some fun skits here.
These skits are not necessarily easy, though,
since there is greater need for props and scenery to get
the point across to the audience. At the same time, the
humor is frequently broad enough to appeal to all age groups,
a real advantage at Pack meetings.
As with all skits in this book, you will
see a variation in the amount of detail and direction provided,
depending on the source of the skit. It is frequently helpful
for the adult leaders to fill in the details, based on the
body of the skit, to help the boys understand the point
so they can convey it to the audience.
DO
YOU HAVE A CUB SCOUT GARDEN?
This can be used as a skit or a ceremony.
Have the boys make pictures of peas, lettuce, squash, and
turnips with the key words printed on them. (Ex. Peas -
preparedness, etc.) As the Narrator reads, have each boy
walk out, show his vegetable and sit down in a row. Each
row should be higher than the one in front so, when all
signs are down they can all be seen.
HERE IS HOW TO PLANT A THRIVING, PRODUCTIVE
CUB SCOUT GARDEN. ONE THAT ALL PARENTS WANT THEIR SONS TO
GROW UP IN.
FIRST: Plant five rows of peas
1. Preparedness
2. promptness
3. Perseverance
4. Politeness
5. praise
SECOND: Plant five rows of lettuce
1. Let us be faithful
2. Let us be unselfish
3. Let us be loyal
4. Let us be truthful
5. Let us help one another
THIRD: Plant three rows of squash
1. Squash impatience
2. Squash criticism
3. Squash indifference
TO COMPLETE YOUR GARDEN: Plant three rows
of turnips
1. Turn up for pack meetings
2. Turn up with a new idea
3. Turn up with determination
BUT WITHOUT MANY HOURS OF WORK AND CARE,
YOUR GARDEN WILL NOT GROW, SO…
1. Don’t wait to be asked — Volunteer!
2. Don’t say "I can’t" — Do it!
3. Don’t wait for someone else — Be first!
WITHOUT THE HELP OF EVERY PERSON IN YOUR
PACK, YOUR GARDEN WILL TURN TO WEEDS. SO HELP BUILD THE
BACKGROUND, WORK THE SOIL, PULL THE WEEDS, AND SPREAD THE
SUNSHINE OF "I HAVE DONE MY BEST."
Unknown Source
MAKING
A CUB SCOUT
(An excellent opening for the induction of new Cub Scouts
into the pack)
CHARACTERS: Child
Two Leaders
Two Parents
PROPS: You will need a large
table for the child to lie on during the "operation."
The "doctor" can carry a large cardboard
knife.
Props to be "removed" are tacked to back
of table, out of sight.
Those to be "put in" can be placed nearby.
(Props are listed where used.)
NARRATOR: We are about to instruct
you in the method of making a Cub Scout. To complete
this project, you will need one small eager boy,
two interested parents, one patient Den Leader,
and one courageous Cubmaster.
(Each character enters as his name is spoken.
Boy wears uniform under a large loose-fitting shirt and
climbs up on the table. Others don surgical masks. As the
narrator continues, the operation proceeds, with Cubmaster
acting as doctor. Den Leader and parents hand him the things
to be put in and take the things removed. When the boy is
hidden under a sheet, he removes his shirt.)
NARRATOR: Cover him with fun
and good times
(Hold up posters labeled "FUN" and "GOOD
TIMES" and cover boy)
We use laughing gas for anesthetic.
(Use a tire pump labeled "Laughing Gas.")
Take out hate and put in Love.
(Hate - lump of paper, so labeled. Love - big paper
heart, labeled).
Take out selfishness, put
in cooperation.
(Sign "I," sign "WE).
Take out idle hands, put in
busy fingers.
(Idle - empty rubber gloves. Busy - glove full of
flour.)
Take out laziness, put in
ambition.
(Laziness - rag; Ambition - blown up balloon.)
After this pleasant operation,
we have a "CUB SCOUT."
(Remove the sheet. Boy, in uniform, stands up and
gives the Cub Scout sign.)
Long Rivers Council Pow Wow 1992
Back to Top
HOW
THE SUN. MOON. STARS GOT INTO THE SKY
Dress up all the boys as Indian Braves and
assign four of them the following parts. Have the rest of
the boys sit around a "campfire" and listen to
the story.
CHARACTERS: CHIEF Stand
with arms folded across chest and say "Ugh"
SUN Cover eyes with hands
MOON Frame face with hands and smile
STARS Blink rapidly
NARRATOR: Long, long ago the
Indians had no fire and no light. They suffered
much during the cold winter and they had to eat
food uncooked. They also had to live in darkness
because there was no light.
There was no SUN, MOON, nor
STARS in the sky. A great CHIEF kept them locked
up in a box. He took great pride in the thought
that he alone had light. This great CHIEF had a
beautiful daughter of whom he was also proud. She
was much beloved by all the Indians of the tribe.
In those days, the raven had
the powers of magic. He was a great friend of the
Indians and the Indian CHIEF. He wondered how he
might make life more comfortable for them.
One day he saw the daughter
of the CHIEF come down to the brook for a drink.
He had an idea. He would put a magic spell on her.
In time, a son was born to the daughter of the CHIEF.
The old CHIEF was delighted and as the boy grew,
his grandfather became devoted to him. Anything
he wanted he could have.
One day he asked the old CHIEF
for the box containing the STARS. Reluctantly, the
old CHIEF gave it to him. The child played for a
while by rolling the box around. Then he released
the STARS and flung them into the sky. The Indians
were delighted. This was some light, though not
quite enough.
After a few days, the child
asked for the box containing the MOON. Again the
old CHIEF hesitated but finally the boy got what
he wanted. Again, after playing awhile with the
box, the boy released the MOON and flung it into
the sky. The tribe members were overjoyed. But still
there was not light enough, and the MOON disappeared
for long periods.
Finally, the child asked for
the box with the SUN. "No," said the old
CHIEF. "I cannot give you that." But the
boy wept and pleaded. The old CHIEF could not stand
the tears, so he gave the box to him. As soon as
he had a chance, the child released the SUN and
cast it into the sky.
The joy of the Indians knew
no bounds. Here was light enough and heat as well.
They ordered a feast of the SUN and all the Indians
celebrated it with great jubilation. And the old
CHIEF was happy. He had not known the SUN, the MOON
and the STARS could mean so much for the comfort
and happiness of his people. And for the first time,
he too, enjoyed himself.
Long Rivers Council Pow Wow 1992
Back to Top
A
GENIUS IS THIS AND THAT
Here’s an audience participation skit -
ideal for large group meetings or banquets. There is only
one character - the narrator or story teller - and there
is no rehearsal or scenery necessary. Just pick your narrator
with care! He is the key to success.
Before he tells the story, the narrator
divides the audience into 5 groups and assigns each a "part"
- a sound and action each group makes at the mention of
a certain word. The narrator pauses after each capitalized
word. The words and their responses are:
CHARACTERS: NORMAN Say
"Oh, my!" and raise both hands
RIGHT Say "This!" and raise
right hand
LEFT Say "That!" and raise
left hand
THIS Say "Right!" and raise
right hand
THAT Say "Left!" and raise
left hand
GENIUS All clap and Cheer!
Well, now that everyone is entirely confused,
let’s begin!
NARRATOR: This is the story
of NORMAN, a boy who wanted very much to be a GENIUS.
But, no matter how hard he tried, it just didn’t
work out. You see, NORMAN had a problem - he could
not tell RIGHT from LEFT.
At school, the teacher would
say, "When you know the answer, raise your
RIGHT hand." By the time NORMAN figured which
hand was which, it was too late! At home it was
the same thing. It was, "NORMAN, you have your
LEFT shoe on your RIGHT foot."
Things weren’t any better
outside. In football, they would send him in at
LEFT end and he would be RIGHT. In baseball, they’d
yell, "NORMAN, ‘move to your LEFT!" He’d
move RIGHT.
Poor NORMAN! No matter what
he did, it wasn’t RIGHT! or LEFT! But NORMAN was
determined! Finally, he figured out what to do.
He’d call it THIS and THAT. THIS for RIGHT and THAT
for LEFT. Somehow, it all seemed easier. And in
no time, he had it down pat.
One day, while NORMAN was
home alone, a burglar forced his way in. NORMAN
was frightened! The burglar asked where his mother’s
jewels and furs were. NORMAN said, "In the
closet." But when the burglar said, "Which
way is THAT, NORMAN, of course answered, "LEFT."
The burglar followed these instructions and found
himself in the kitchen! Being a smart burglar he
said, "THIS isn’t RIGHT!" and NORMAN said,
"Oh, yes it is - but your asked for THAT!"
The burglar became angry and
said, "Now listen, I asked where the closet
is, do you understand THAT?" And NORMAN answered,
"Oh, yes, THAT is LEFT!" The burglar said,
"THIS is enough!" And NORMAN said, "Oh,
no, THIS is RIGHT!" Exasperated, the burglar
said, "Oh, forget it! Just tell me where the
closet is!" And NORMAN said, "Turn THIS."
But naturally, the burglar misunderstood and turned
the knob on the door in front of him, and plunged
headlong down the basement stairs.
Just then, NORMAN’s parents
came home, and when he told them what had happened,
his father said the words he’d been waiting so very
long to hear, "NORMAN, you’re a GENIUS"
Long Rivers Council Pow Wow 1992
Back to Top
THE
LITTERBUG
CHARACTERS: PAPER Crackle-Crackle
TRASH Dump-Dump
CANS Clatter-Clatter
LITTERBUG Toss and Throw
NARRATOR: God put bugs in this
world for many reasons.
He made them to live in every kind of season.
But the pesky LITTERBUG with
his PAPER and CAN,
was made through neglected TRASH by the foolish
person.
To keep America beautiful,
get rid of the LITTERBUG,
so beach goers can again lounge on a clean sandy
rug.
Because of this pest, we must
woller around,
In PAPER and CANS and TRASH all over the ground.
Just who are these LITTERBUGS
who mess up our land?
Do you ever really see them toss that PAPER and
CAN?
Quite often the LITTERBUG
is a sneaky guy,
and at dumping his TRASH he’s oh so sly.
So most of the time it just
appears everywhere,
As if it had dropped right out of thin air.
Could it be we are so used
to throwing things here and there,
That we dump that PAPER and CAN without being aware?
Without even thinking when
we toss TRASH and waste,
We could be an unconscious LITTERBUG in all our
haste.
So when you unwrap that gum
or small piece of candy,
Don’t throw the PAPER on the ground just ‘cause
it’s handy.
Next time stop and think when
a pop CAN you toss,
Cause if you’re a LITTERBUG, it’s also your loss.
So if every single person
would take note of his habit,
That pesky LITTERBUG we could certainly nab it.
Then that terrible bug we
would surely stamp out,
With no more PAPER or CANS or TRASH about.
To keep America beautiful,
we must all do our part,
By taking care of our TRASH properly from the very
start.
Back to Top
TONTO
APPLAUSE
LEADER: Where does Tonto take
his garbage?
BOYS: (in rhythm with the Lone
Ranger tune while slapping thighs).
To de-dump, to de-dump, to de-dump dump dump
Long Rivers Council Pow Wow 1992
Back to Top
A
CHRISTMAS STORY
CHARACTERS: HOUSE Hands
over head in inverted "V"
SHED Hands in front of chest in inverted "V"
SLED Hands together as in praying, waving from
left to right
REINDEER One hand, palm forward, at each side
of head, thumbs touching temples
PACK Both hands over shoulder as if carrying
a load
LITTLE GIRLS All girls (young and old) stand
up
LITTLE BOYS All boys (young and old) stand
up
BOX Show dimensions with hands
LION Growl
DOLL Both hands as if praying at side of head,
head slightly bent.
SOLDIER Give Cub Scout salute while standing
at attention.
TRAIN Pump arm in circular motion.
SANTA CLAUS Pat stomach with both hands and
say, "Ho, ho."
NARRATOR: Now let’s begin our story.
This is the HOUSE where SANTA CLAUS lives.
This is the SHED behind the HOUSE where SANTA CLAUS
lives.
This is the SLED that is kept in the SHED behind
the HOUSE where SANTA CLAUS lives.
These are the REINDEER that pull the SLED that is
kept in the SHED behind the HOUSE where SANTA CLAUS
lives.
This is old SANTA CLAUS who guides the REINDEER that
pull the SLED that is kept in the SHED behind the
HOUSE where SANTA CLAUS lives.
This is the BOX that is in the PACK all filled with
toys for good LITTLE GIRLS and good LITTLE BOYS that
is carried by old SANTA CLAUS who guides the REINDEER
that pull the SLED that is kept in the SHED that is
behind the HOUSE where SANTA CLAUS lives.
This is the LION that frightened the DOLL that is
in the BOX that is in the pack all filled with toys
for good LITTLE BOYS and good LITTLE GIRLS that is
carried by old SANTA CLAUS who guides the REINDEER
that pull the SLED that is kept in the SHED that is
behind the HOUSE where SANTA CLAUS lives.
This is the SOLDIER that shot the LION that frightened
the DOLL that is in the BOX that is in the PACK all
filled with toys for good LITTLE GIRLS and good LITTLE
BOYS that is carried by old SANTA CLAUS who guides
the REINDEER that pull the SLED that is kept in the
SHED that is behind the HOUSE where SANTA CLAUS lives.
This is the TRAIN that runs on a track and carried
the SOLDIER forward and back, who shot the LION that
frightened the DOLL that was in the BOX that was in
the PACK all filled with toys for good LITTLE GIRLS
and good LITTLE BOYS that was carried by old SANTA
CLAUS who guides the REINDEER that pull the SLED that
is kept in the SHED that is behind the HOUSE where
old SANTA CLAUS lives.
Now old Santa must be on his way. He has one parting
thought for you parents. Work hard at Cub Scouting
with your sons, and it will be like Christmas every
day of the year.
MERRY CHRISTMAS TO ALL!
Long Rivers Council Pow Wow 1992
Back to Top
OUT
WHERE MEN ARE MEN:
Assign the following characters to different
groups, then read or tell the story. As each character is
mentioned, the proper group rises, makes the appropriate
sounds and sits down.
CHARACTERS: COWBOY raises
right fist and shouts "Yippee"
HORSE clap hands on knees
CHIEF RED JACKET taps palms on lips, says "Ki
Yill"
then puts hands over brow and peers all around.
MULE "Hee Haw!"
RATTLESNAKE "Rattle, Rattle!"
TIMBER WOLF wolf whistle
SHERIFF "Bang! Bang! Bang!"
DEPUTY SHERIFF "He went that away!"
(points with both hands in different directions)
NARRATOR: Once upon a time,
there was a COWBOY who went out on the Mojave Desert
riding his HORSE.
Far off in the distance he
could hear the TIMBER WOLF. The COWBOY made camp
and went fast asleep, after making sure his HORSE
was secure.
Now, creeping along through
the desert came CHIEF RED JACKET and his MULE, Sitting
Bull. He was pursued by the SHERIFF and the DEPUTY
SHERIFF.
In his pocket, CHIEF RED JACKET
had a trained RATTLESNAKE whose name was Emma. The
RATTLESNAKE, Emma, was trained to creep up and bite
the COWBOY and his HORSE.
While CHIEF RED JACKET crept
up, the HORSE was afraid, the TIMBER WOLF howled,
the COWBOY snored and Sitting Bull, the MULE, was
eating cactus.
In the meantime, the SHERIFF
and the DEPUTY SHERIFF were almost ready to capture
CHIEF RED JACKET.
Just as Emma, the RATTLESNAKE,
was about to bite the COWBOY and his HORSE, the
SHERIFF and the DEPUTY SHERIFF sprang their trap.
"Halt! You are all my prisoners," shouted
the SHERIFF.
The COWBOY woke up and mounted
his HORSE. This frightened the TIMBER WOLF and also
Emma, the RATTLESNAKE.
Away went old CHIEF RED JACKET
on his faithful MULE, Sitting Bull; and away in
pursuit went the SHERIFF and the DEPUTY SHERIFF,
the COWBOY and his HORSE.
But old CHIEF RED JACKET led
them into a blind canyon, so that was the last time
anybody ever saw the COWBOY; his HORSE; Emma, the
RATTLESNAKE; the TIMBER WOLF; Sitting Bull, the
MULE; the SHERIFF; and the DEPUTY SHERIFF.
That’s all folks!!!!
Long Rivers Council Pow Wow 1992
Back to Top
THE
KING WITH THE TERRIBLE TEMPER
This may be used as a den skit or as an
audience participation skit. Select a capable narrator and
five people (or split the audience into five groups), each
to impersonate one character as he is mentioned in the story.
CHARACTERS: KING WITH THE TERRIBLE
TEMPER "Grrrrrrrrrrr."
SHORT, FAT DAUGHTER "Ohoooooooooo."
TALL, THIN DAUGHTER (Whistle)
BEAUTIFUL YOUNG DAUGHTER "Hubba-Hubba."
HANDSOME YOUNG PRINCE "Aahaaaaa."
FIERY STEED (ALL Characters Slap Knees)
(Before you start, have each group make
the sound effect for their character and encourage the participants
to perform with gusto.)
NARRATOR: There once was a
KING WITH A TERRIBLE TEMPER.
He had three daughters, a
SHORT FAT DAUGHTER, a TALL THIN DAUGHTER, and a
BEAUTIFUL YOUNG DAUGHTER.
In a nearby country, there
lived a HANDSOME YOUNG PRINCE.
One bright spring day, this
HANDSOME YOUNG PRINCE rode his FIERY STEED up to
the castle of the KING WITH THE TERRIBLE TEMPER;
"I have come to seek a wife from among your
three daughters!"
The KING WITH THE TERRIBLE
TEMPER first presented his oldest, the SHORT FAT
DAUGHTER. "She would eat too much," said
the HANDSOME YOUNG PRINCE.
Then the KING WITH THE TERRIBLE
TEMPER presented his second daughter, the TALL THIN
DAUGHTER. "No, she is too tall for me. I cannot
marry your SHORT FAT DAUGHTER or your TALL THIN
DAUGHTER."
Just then, on the stairway
appeared the BEAUTIFUL YOUNG DAUGHTER. Rapture filled
the heart of the HANDSOME YOUNG PRINCE. "I
will take your BEAUTIFUL YOUNG DAUGHTER."
His words enraged the KING
WITH THE TERRIBLE TEMPER. "Call out the guards,"
he thundered, "turn out this impostor."
But the HANDSOME YOUNG PRINCE
immediately seized the willing BEAUTIFUL YOUNG DAUGHTER,
and with her in his arms, rushed out of the castle,
jumped onto his FIERY STEED, and rode away.
When the guards appeared,
all they could see was a cloud of dust raised by
the hoofs of the FIERY STEED as the HANDSOME YOUNG
PRINCE and the BEAUTIFUL YOUNG DAUGHTER disappeared
in the distance.
So ends the romantic tale
of the KING WITH THE TERRIBLE TEMPER, and his SHORT
FAT DAUGHTER, his TALL THIN DAUGHTER, his BEAUTIFUL
YOUNG DAUGHTER, and the HANDSOME YOUNG PRINCE with
the FIERY STEED.
Long Rivers Council Pow Wow 1992
Back to Top
WHAT
MAKES A LEADER
(Banquet Skit)
CAST: Master of Ceremonies
(EMCEE)
COMPUTER OPERATORS
Attendees at the Banquet
PROPS: Computer made from cardboard
box with large slot so a large cardboard figure
can fit.
A piece of paper on each table at the banquet
Cardboard figure of AKELA
(Attendees at each table list the three
qualities they think are most important for a leader. A
representative of each table brings his table’s list up
and gives it to the EMCEE.)
EMCEE: (Reads each sheet and
places it in the computer through the slot. When
the EMCEE reads off a duplication of quality, as
there is bound to be, he stresses the importance
of that quality.)
EMCEE: (After lists from all
tables have been read)
Now the computer can take all the information and
come up with a good leader.
(The EMCEE turns the dials, presses the
buttons and spins the tape reels. The operators inside the
computer provide computer noises, flash the lights and rock
the computer. Finally, they push a large cardboard figure
through the slot.
EMCEE: The computer has done
it! It has given us a leader with all these qualities
and here he is - AKELA!
(The EMCEE holds the cardboard figure
of AKELA beside him.
Back to Top
THE
HAPPY HIKERS
NARRATOR: We’re going on a hike. Just do what I do
and listen carefully. (Begin walking in place)
Here we go on a hike through the woods and over
the mountains. Come along with me. (smile, wave to group,
and hike in place)
We’re coming to a steep hill. (bend over as if
climbing)
Now we’re on top. What a lovely view! (shade
eyes and look around)
Now, we’ll have to go down. (move hand like going
down a roller coaster and say "swoosh")
Boy, we’re out of breath. (breathe heavily)
Now, we’re passing through a meadow. (hike in
place)
What’s that I see? (stop, look to one side)
It’s a rabbit! And a meadowlark. (look up)
And a bumble bee! (run swiftly in place, waving
arms as if fighting off a bee)
We’re happy hikers. (hike in place)
We’re happy because of the beautiful mountains
we see (shade eyes and smile)
and because of all that clean fresh air we are
breathing (breathe heavily)
and especially because we got away from the buzzing
bee. (smile, turn head to look behind you and wave "bye"
to bee)
Now we’re getting tired. (slow pace, walk droopily)
There’s what we need! (point)
A cool refreshing drink from the river. (pick
up pace, kneel down and scoop water to mouth)
Ahhh, how refreshing. Let’s be on our way, (hike
in place)
Now let’s try to jump over the river without
getting our feet wet. (take big step, get feet wet,
shake them off)
Oh, well, don’t feel too bad about not making
it. That was a wide river. At least we have cool toes.
(shake feet again)
We’d better stop for lunch. (stop, reach in pocket,
bring out sandwich, start eating, take handkerchief
from pocket, wipe mouth, replace handkerchief, resume
hiking in place)
Ummmm, that feels better. Look, there’s a lovely
lake. (point)
Let’s swim across. (swim strokes)
That was great! (resume hiking in place)
Look at that crooked trail ahead. (point)
It’s nothing but twists and turns. (continue
hiking -- twisting and turning)
I’m glad that’s over. I was getting dizzy. (stagger)
Looks like we have come to the end of the trail.
(stop)
What do we do now? Are you tired? (shake head
YES!)
So am I. (sit down, wipe brow.)
Long Rivers Council Pow Wow 1992
Back to Top
DARING
SAILORMEN
CHARACTERS: 10 SAILORS (the play
opens with the 1st settler on stage)
(A NARRATOR reads the verses aloud while
the SAILORS perform actions quickly and briefly.)
NARRATOR: One daring sailorman
sailed the ocean blue
(a player marches on-stage, faces audience, steers
ship)
Along came a friend of his and so there were two!
(second player enters, they exchange greetings,
stand alongside each other)
Two daring sailormen sailed
the stormy sea
(both steer at wheel while holding tight and swaying)
They called and called for extra help and so there
were three!
(as they call with cupped hands a third player joins
them)
Three daring sailormen stepped
upon the shore
(players step forward, march in place)
And when the three stepped back again, the three
had turned to four!
(as the three step back to original positions a
fourth player joins them)
Four daring sailormen did
a fancy dive
(they make diving motions)
They looked so fine and fancy that soon there were
five!
(fifth player enters, looks in admiration, joins
them)
Five daring sailormen fished
with crooked sticks
(they pretend to fish)
Their dinner was so tasty, very soon there were
six!
(as they pretend to eat a sixth player joins them)
Six daring sailormen opened
up a door
(they face wing and pretend to open doors)
In jumped another friend, so there was one more!
(seventh player jumps in)
Seven daring sailormen all
began to skate
(all pretend to skate)
It looked so much like lots of fun that their number
came to eight!
(eighth player skates on stage)
Eight daring sailormen all
stood in a line
(they line up at attention)
And before they knew it, the line had stretched
to nine.
(ninth player quickly enters to join end of line)
Nine daring sailormen wondered
where they’d been
(they shade eyes with hands and gaze outward)
Someone came to tell them, and that made ten!
(tenth player enters, gestures outward)
Ten daring sailormen all went
swimming for fun
(all make swimming movements)
And so they swam and swam and swam, until at last
there were none!
(they swim offstage)
Lancaster Lebanon Council Pow Wow
Guide 1990
Back to Top
THE
RELUCTANT KNIGHT AND THE MAGIC HERB
(A Pantomime Skit)
CHARACTERS: KNIGHTS at least
two in appropriate costume
SIR QUAKE-A-LOT a seedy-looking knight with bent
sword
MESSENGER pageboy type
MAGICIAN Merlin-type with white hair, beard and
flowing robe
LADY GWENDOLYN long robe, conical headdress with
veil
SETTING: Courtyard outside
medieval castle. Courtyard is center left of stage,
with woods indicated at right front. Road to Black
Knight’s castle is right rear.
NARRATOR stands to one side of stage.
As he narrates, the characters enter, pantomime
and exit.
| NARRATOR: |
In days of
yore, so we’ve been told
Maids were fair and warriors bold.
And when two Knights in battle sent
They’d laugh and soon be friends again |
(Knights on
horseback enter from opposite sides; battle, knock each
other down, laugh, get up and slap each other on their
backs.) |
| |
But there
was one unknightly Knight
With rusty sword, who wouldn’t fight
He’d shiver and he’d shake a lot;
So he was called Sir Quake-a-Lot
And though he had no hope to win,
He loved the Lady Gwendolyn. |
(Enter Sir
Quake-a-Lot . Others try to battle him. He shakes and
tries to protect himself and faints. Gwendolyn enters,
walks across and exits. All knights sigh. Quake revives,
sighs the most.) |
| |
One day a
Messenger arrived,
Who was more dead than was alive.
"The Lady Gwendolyn" he gasped,
"Has fallen into the Black Knight’s grasp.
Which of you knights will be the braver?
Who will go and try to save her?" |
(Messenger
staggers on stage. Knights rush to help. He pantomimes
message; when he asks who will go, they point to each
other. Quake stands and watches.) |
| |
And then a
voice with a slight quaver
Said "I will be the one to save her"
The other knights sigh in relief –
Then stare at Quake with disbelief.
"His brain has kinks, methinks" one said.
"This lad hath holeth in his head." |
(Sir Quake-a-Lot
flourishes sword; pantomimes saving her. Other knights
point at him, laugh, slap their knees in laughter. Quake
exits to the woods.) |
| |
As Quake-a-Lot
approached the wood,
He passed where a magician stood.
He asked the magician to make him brave.
The Magician said "‘Tis this herb you crave;
Eat once a week forever more
Thou wilt be coward nevermore." |
(Quake gallops
to woods, where magician enters. They pantomime and
magician points to green bush Quake picks and eats from
bush.) |
| |
As quick,
he did partake a lot,
A change came over Quake-a-Lot.
His biceps swelled, he beat his chest,
His crooked sword, he neatly pressed.
Into the wood to save his Gwen,
And soon was heard a knightly din. |
(Quake becomes
strong man, beats on chest, bends sword straight, rushes
off stage where mighty sounds of battle are heard.) |
| |
Back at Court,
the knights mourned Quake
When battle sounds the ground did shake.
But suddenly to their surprise,
Two figures came before their eyes.
The lovely Gwen on Quake’s right arm,
And Quake, the warrior, safe from harm. |
(Battle sounds
off stage. Knights listen, shake heads sadly, weep and
blow noses into lacy handkerchiefs. Enter Gwen and Quake
in shiny armor with bright sword.) |
| |
The Knights
ran forth and did proclaim
That Quake should have a brand new name.
Sir Sag-no-More’s his brand new start;
Then Lady Gwen gave him her heart.
Then all in merriment did feast and laugh,
And all lived happily ever aft. |
(Knights run
to Quake, present him with a sign saying "Sag-no-More."
Gwen hands him a paper heart. All sit on floor and pantomime
a feast, joined by magician.) |
| |
If you’d adore
to Sag-no-More,
We’ll warn you at the finish;
Don’t wish for a magician
Just always eat your spinach. |
Edited from Pack-o-Fun Magazine |
Otetiana Council Pow Wow 1978
Back To Top
BLUE
AND GOLD
CHARACTER: BANQUET Let’s
Eat (Rub Tummies)
CUBMASTER Signs Up!!! (Cub Scout Sign)
CUB SCOUT Yippee!!!! (Jump Up And Down)
DEN LEADER Oh Dear! (Hand On Top Of Head)
DEN DAD Not Again!!!! (Hands To Side Of
Head)
PARENTS Us Too!!! (Points To Self)
COMMITTEE
CHAIRMAN Thank Heaven!!! (Hands To Ceiling)
NARRATOR: Blue and Gold time
has come again. CUB SCOUTS and DEN LEADERS had to
come up with ideas for the BANQUET to please the
CUBMASTER.
They also had to stay within
their budget to the COMMITTEE CHAIRMAN’s delight.
They made invitations for
the PARENTS and the center pieces for the table
with the help of the DEN DAD.
When they arrived at the BANQUET,
the PARENTS were happy with the decoration the CUB
SCOUTS had made.
When the awards were presented,
the DEN DADS and the DEN LEADERS and the COMMITTEE
CHAIRMAN were also rewarded.
Everyone decided it was the
nicest Blue and Gold BANQUET that they had had so
far.
Long Rivers Council Pow Wow 1992
Back to Top
TRAVEL
HORIZONS
In this narrated skit, five boys pantomime
and carry props representing different kinds of travel.
Props may be made from cardboard. As each paragraph is read,
the appropriate prop is displayed and moved across stage.
At closing, all props are brought back and placed together
as final paragraph is read, by all boys together. Costuming
would add interest, but is not necessary.
| NARRATOR: |
Here’s a fact
that we should all face,
A trait of the whole human race,
To long to be Free, to travel and see
New horizons at each interesting place. |
|
| |
When you go
on a trip, you’ll need to decide,
On which method of travel that you will ride,
But one thing we’re sure, that you will endure,
And your horizons will grow very wide. |
|
| |
A man who
was rather a dreamer,
Always traveled around on a steamer;
When he took a trip, he went only by ship,
It suited his courtly demeanor. |
(Boy enters
with cardboard streamer and carries it across stage) |
| |
For this ride
you may have a knack,
Which unfortunately, most of us lack,
Back and forth you will sway, as you ride on your way,
Seated high on an elephant’s back. |
(Boy enters
in elephant costume, or with cardboard elephant and
sways across the stage) |
| |
There once
was a man, so we’re told,
Who had to pass through snow and cold,
When all else did fail, he took a sled with a sail,
And his trip was a joy to behold. |
(Boy enters
with sled which has sail on it, and moves it across
stage) |
| |
In blizzards
or wintry gales,
going this way almost never fails,
In sunshine or rain, depend on a train,
Chugging merrily over the rails. |
(Boy enters
with cardboard train and chugs a cross stage) |
| |
Before planes
or trips to the moon,
Some travelers took a balloon,
They all waved good-bye, as they rose in the sky,
But they came back that same afternoon. |
(Boy enters
with card board balloon - large and carries it across
stage) |
| |
All: Now folks if we’ve set
you on fire,
And new horizons are your burning desire,
With no more delay, step right up and say,
Which vehicle you want to hire.
|
- Adapted from
Pack-o-Fun Magazine |
Otetiana Council Pow Wow 1978
Back to Top
WHAT
ARE CUB SCOUTS MADE OF?
This may be used as a reading or a skit.
To use as a skit have a narrator who pauses to let the Cubs
pantomime their parts.
NARRATOR: Cub Scouts are made
of 8, 9, and 10 year old boys.
(Enter 3 Cubs, one saying "I’m 8," one
saying "I’m 9," and one Saying "I’m
10.")
NARRATOR: Some are solemn and
wide-eyed.
(Enter 2 Cubs, one saying "I’m Solemn,"
one saying "I’m wide-eyed.")
NARRATOR. Some are wiggly and
giggly
(Enter 2 Cubs, one saying, "I’m wiggly,"
and one saying "I’m giggly.")
NARRATOR: They come in two
varieties, Cubs and Webelos.
(Enter 2 Cubs enter saying, "I’m a Cub,"
one saying "I’m a Webelos.")
(You may vary the number of Cubs
by having more than one come in and say the line
together.)
NARRATOR: Cub Scouts love…
Making noise: (Cubs do Grand Howl)
Competition: (Cubs pair up, arm wrestle,
leg wrestle)
Getting Awards: (Cubs point proudly
to badges on uniforms)
Singing silly songs: (Cubs sing one verse
of favorite song)
Games: (Cubs do a crab race)
Making things: (Cubs pantomime hammering
and sawing)
And just getting together: (Cubs huddle around
each other)
NARRATOR: Cub Scouts dislike…
People who forget the refreshments: (Cubs
make a crying face)
Being still: (Cubs all wiggle)
Lining up: (Cubs attempt to line up
but mainly mill around)
And being called sweet: (All Cubs make faces)
NARRATOR: Cub Scouts are fastest
at…
Voting for field trips: (Raise hands and Shout
"yea, yea")
Eating refreshments: (All pantomime stuffing
refreshments
into mouth)
And getting to the head of the line: (All
try to be the first in line)
NARRATOR: Cub Scouts are quietest
at…
A flag ceremony: (All salute and repeat pledge).
And waiting for the Cubby announcement.
NARRATOR: Cub Scouts are most
important…
While doing good deeds: (Cubs show Scouting-for-Food
bags)
And doing community service: (Show a poster)
NARRATOR: Cub Scouts are the
basic ingredients for two special things.
They are what justifies the time a volunteer leader
gives…
And Cub Scouts are what Boy Scouts are made of.
Otetiana Council Pow Wow 1981
Back to Top
A
DRIVER’S DILEMMA
(A Pantomime)
CHARACTERS: A Cub Scout and
his friend
PROPS: 2 chairs for the car
(The Cub and his friend are sitting on the
chairs. They go through the motions as the narrator reads.)
|
NARRATOR: Cub Scout John
and his friend one day
Went for a ride in his Chevrolet
|
(Pretend driving) |
|
His friend was cool,
his name was Frank
But he is what you might call, a crank.
|
(Cub leans
over and pushes starter button) |
|
It’s just too bad he
wasn’t a little smarter
‘Cause he doesn’t know how to work the starter.
|
|
|
John showed him how,
the little dear
And also how to shift the gear.
|
(Pretend moving
gear) |
|
Away they went but something
broke
‘Twas just a measly little spoke.
|
(Jump out
fast and look at wheel. Fix tire - jump back In) |
|
He fixed it with a piece
of wire
Then something popped – it was a tire.
|
(Work fast
to change tire, then back to chairs) |
|
‘Twas mended soon, but
next ker-plunk
They struck a branch and smashed the top.
|
(Duck with
hands over head) |
|
"Dear me"
shouted Frank. "That’s too much"
Then something happened to the |